Everybody Was Kung Fu Fighting...
We delved back into Karazhan yesterday. We got to Attumen fairly quickly this time. After a couple unfortunate waves a death, we took him down and were already farther along than last time after about an hour. We slowed down a lot after that. Several attempts and Moroes finally died, though only after we got a second priest in our group to do more shackling of undead - making me wonder how critical that may be. Up, around, and to the Maiden of Virtue we went. We died a couple times there due to touchy aggro radius and pulling her before we were ready. When we actually were prepared, we managed to slog through that fight, though we had lost a few people by the time we finished, including both tanks as I recall. Then on to the opera: Romulo and Julianne. We only got one real good attempt at that, hindered to a small degree by two of us suffering connection failure in phase 2 (but getting back in time to continue). So we'll pick up fighting our way back through that last section to them today, if we can get everyone together. It looks tricky in that both have to be killed at nearly the same time.
So, after close to 8 hours of playing with a break for dinner in there, we got a lot farther than I expected. I'd have seen taking down the first boss as success (since we didn't get that far last time). It's time consuming, though, especially when we start slowing down between pulls. We're also spending an hour or two getting people together and finding one or two people to round out the 10 needed.
I'm also finding that it's not profitable in a financial sense in game. One goes through a lot of reagents, potions, and repair funds without much recompense. Now, the boss drops are great, but you only get a couple items from each one and they may or may not be useful to anyone in the group. In most dungeons, we seem to come out ahead after dropped silver/gold and sellable stuff, but with the excessive repair costs it quickly becomes overshadowed in Karazhan.
Caught Kung Fu Panda today. Cute and fun, if not really surprising. Had a deeper emotional background behind the characters than I expected, but I wanted to see more of the Furious Five. Loved the "scroll" style of the end credits with little scenes in the background, though it does detract from reading names. But really, who just sits there to read all the names unless they're waiting to see if something's after the credits. And, naturally, there is. And for other thoughts:
Personally, I could have done without Po's epiphany of a legendary martial arts maneuver at the end. I think he was doing just fine as he was, and that cheapens things a little for me. I'd rather he won the fight just because he was perfectly suited to resisting/redirecting Tai-Lung's attacks and used the focus on the dragon scroll to his benefit. I liked it when Po was winning not because he was instantly a supreme martial artist, but because he (however incidentally) changed the conditions of the fight to favor himself.
Also, as I mentioned, I feel there's more to be told, especially around the Furious Five. For such big name actors, they didn't get that many lines. The glimpses into Tigress' background were great, setting her up as someone who could have (or still could) follow in Tai-Lung's footsteps.
So, after close to 8 hours of playing with a break for dinner in there, we got a lot farther than I expected. I'd have seen taking down the first boss as success (since we didn't get that far last time). It's time consuming, though, especially when we start slowing down between pulls. We're also spending an hour or two getting people together and finding one or two people to round out the 10 needed.
I'm also finding that it's not profitable in a financial sense in game. One goes through a lot of reagents, potions, and repair funds without much recompense. Now, the boss drops are great, but you only get a couple items from each one and they may or may not be useful to anyone in the group. In most dungeons, we seem to come out ahead after dropped silver/gold and sellable stuff, but with the excessive repair costs it quickly becomes overshadowed in Karazhan.
Caught Kung Fu Panda today. Cute and fun, if not really surprising. Had a deeper emotional background behind the characters than I expected, but I wanted to see more of the Furious Five. Loved the "scroll" style of the end credits with little scenes in the background, though it does detract from reading names. But really, who just sits there to read all the names unless they're waiting to see if something's after the credits. And, naturally, there is. And for other thoughts:
Personally, I could have done without Po's epiphany of a legendary martial arts maneuver at the end. I think he was doing just fine as he was, and that cheapens things a little for me. I'd rather he won the fight just because he was perfectly suited to resisting/redirecting Tai-Lung's attacks and used the focus on the dragon scroll to his benefit. I liked it when Po was winning not because he was instantly a supreme martial artist, but because he (however incidentally) changed the conditions of the fight to favor himself.
Also, as I mentioned, I feel there's more to be told, especially around the Furious Five. For such big name actors, they didn't get that many lines. The glimpses into Tigress' background were great, setting her up as someone who could have (or still could) follow in Tai-Lung's footsteps.
Technically, the speed issue becomes less and less as people learn the encounters, learn the enemies knowing, "Oh, these are the guys who do X, and are immune to Y." Same with the boss fights. Familiarity breeds precision, and from there, less deaths (thus, smaller repair bill, less consumables used, less money -spent- into the dungeon than what you get out of it.) The issue with the having 10 still continues, however. I don't have a reasonable solution beyond random recruiting out of guild, or trying to level up folk who are still reaching towards Outland and beyond.
ReplyDeleteThe 'gold run' is typically after the Opera event, where the 'Philanthropist' mobs in the balcony drop 10+ gold apiece. So that helps some. Also, not dying is kind of key, obviously. And as you get more Kara gear, heroics become easier and easier, so you can do the heroic daily quest which pays like 20 gold, I think? As for 2nd priest, having a second shackle or 2 pallys to chain-fear off one of the podium mobs seems to be key, or a hunter who can trap like nobody's business.
ReplyDeleteNaturally practice and famliarity means more speed. And the faster you move and recover in there, the less schedules and breaks will be an issue. As I said, I'm pretty pleased for our second time in. I think we could use a slightly better tactic for the non-elite groups prior to Moroes - AOE blasting is great and all, but having you die what felt like every pull there is less than ideal. ;) I'm not sure what to do about the numbers either. When "everyone" is present, we seem to hit about 9 people at level 70 in-guild. I think we're doing okay, though. This time around, we met a couple non-guildies who were agreeable and helpful. It's probably something that will get a little easier as time goes on, too.
ReplyDeleteWell, yeah. Not dying does usually help. ;) I didn't realize that money drops increase deeper in, that's good to know. Hmm. Hadn't even thought about a paladin turning them. Of course, our only paladin at the time was playing main healer.
ReplyDeleteOn my horde PvP server, where I have a paladin in a guild that regularly clears Kara, we move pretty quickly through the place and I think we've cleared in about 4.5 hours, which is very respectable. As far as pulling the dinner guests, we do AoE as well, but it seems like the warlocks die most often. I am quick to throw the bubble up when it looks like they're taking too much inbound damage. The mages often iceblock or frost nova, but the locks don't have that kind of avoidance. Hell, even as the healer I AoE... it's my favorite part of the dungeon. I actually get to see big numbers from my Holy Wrath and get to hit a bunch of targets with it. :D Encourage Anima to try it.
ReplyDeleteIce Block, huh? Maye we need to train Kyn to save himself with that a little more there. ;)
ReplyDelete