So, yeah, I'm terrible at keeping up with between-session conversations and all the piles of possible channels/servers in Discord - especially when work gives me some time to think, but not Discord access. I believe a question was posed about thoughts on the state and future of the Adventures in Rokugan game, though, so here goes... In general, I'm enjoying the time and look forward to it more than feel burdened by it. The start time is a little earlier than ideal, but I don't mind making it work on Saturdays. So, net positive overall. I'm a touch "meh" on the mechanics of AiR. I like the familiarity of D&D, but the Rokugan-specific stuff doesn't feel very rewarding. Granted, this may just be my pick of a shadow acolyte, but I feel like I'm getting more functional mileage out of the sharpshooter feat than all of the special class abilities and level-ups haven't been particularly exciting. I've been tempted to multi-class into something els
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ReplyDeleteThank you for not being one of the million who posted with something like: "Failed his Saving Throw vs. Death" or something else insipid. Let's remember the man for what he did, changed the idea of tactical fantasy miniatures into a codified rules experience of fantasy role-playing with a Tolkein-esqued spin.
ReplyDeleteAs someone who made a "failed his saving throw" comment, and not that I would argue that was a little trite, it was meant with the deepest respect to what a great man created :) AD&D was how I met redwolf, and the rest of the nighthawkes, got involved in the SCA, met the Droogs, and made so many memories I can't even count... Hell, Nighthhawk was one of redwolf's characters. Maybe it would have been more appropriate to say that he cast "plane shift", and I won't deny that alot of the "saving throw versus death" posts around the internet were people mocking him... just saying that mine wasn't ;)
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