Okay, not really. Not by a long shot. But there are some things it taught me... When I first got into playing Magic, some people referred to it as a "drug for roleplayers." With the collectible aspect, that fits in some ways. On the other hand, I've had at least one friend call it "roleplaying without the fun parts." The mythos and art certainly evoke a setting familiar to most roleplayers, but the big thing is the mechanics. Magic is, in a lot of ways, a roleplaying game boiled down to pure mechanics. It has the (deck rather than character) design aspect, an element of chance (usually the draw rather than dice), and the goal is to defeat your opponent(s). There's no "fluff." There's no real playing of a role involved. I've never been a serious Magic player. The closest I've come was still "serious-casual" or somesuch. I played in one con tournament during the utter infancy of the DCI, but never in anything sanctioned t