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Showing posts from June, 2025

KPop Demon Hunters

 Kind of what it says on the tin. I quite like the ideas behind it, blending song and fame in as elements of fending off invasion from a demon world. There's a good energy to the movie and characters. The music is solid - I say this as someone who appreciates K-Pop beat, but is a long way from a connoisseur. The overall story works pretty well, touching on (if only lightly) themes of friendship, acceptance, fandom, and redemption. The demonic tiger and magpie duo are cute and fun as hell for all their fairly brief appearances.  My only criticisms are generally about missed potential - things that weren't bad, but left me feeling like they could have been much better. Overall, the movie felt rushed, with an intro that has visuals but is still telling more than showing and an ending that wraps everything up neatly only if you don't think much about implications. The animation and cartoony vibe sort of go with that, making the movie feel like "just a kids' show" ...

Not Really a Skyrim-Killer

 Tainted Grail: Fall of Avalon was in early access for a while and full-released just recently. Many people have called it some sort of new inheritor of the Bethesda-style open world crown or something. I'm less than convinced of that, though it's pretty good. It's got the first-person (with third available) gameplay in a large sandbox down well. I found combat and movement felt better to me than Avowed. Like Avowed, the map is made up of large zones (3 in this case) rather than fully open like the most known Bethesda games. Interiors/dungeons are still loaded separately. Spells being largely treated as weapons is fine, though feels a bit less magical. There's weapon/armor/potion/food crafting. There's weapon/armor upgrading (though not spells apparently). There's fishing. There's even in-game sketching. A lot of those systems aren't required or used as much as they could be. In fact, my biggest complaint about the game is that everything feels like it t...