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Showing posts from July, 2024

Deadpool & Wolverine

 Overall, it's a good movie. There's action, drama, comedy, and heart. The tone works for Deadpool. Perhaps my highest little bit of praise to offer is that there really wasn't anything that took me out of the journey along the way. Now, it's not perfect. It suffers from being a multiversal movie in the same way others do. It's pretty tightly focused on Deadpool, so we can buy into his stakes to a decent degree and he's not out to change his past. The tons of other characters from other timelines (and there are tons of cameos), however, all become low-stakes characters. Even this is handled probably as well as it can be, but it's what I might call a weakness. Still, it's fun. There are many characters who may be unexpected if one hasn't been spoiled - several caught me by surprise. It's a fitting capstone for Deadpool movies, if it is such, and doesn't necessarily weave into the main MCU (but does acknowledge it).

Elden Ring: Shadow of the Erdtree

 Shadow of the Erdtree is more Elden Ring - one of the best games of recent years. Oh. More? Okay, I was initially disappointed by the map size. That turned out to be because you initially only see about a quarter of the overall map. So, size-wise, it's respectable. And there is a layered element to it. There are a few tombs and some more complex areas. Overall, I think there's a good amount of terrain, though there are a few areas that are underused and relatively empty: - The abyssal wood is atmospheric, but really too expansive for what's there with no riding. - The "finger" areas are fairly large for being important in one quest line with very little more than being littered with annoying enemies. - The shaman village feels like there should be something, anything, there. The exploration was still fun, though, and I liked finding ways to get places I could see. There is still at least one truly evil tomb designer out there, though, with that teleporter-filled,