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Showing posts from September, 2022

Running on the Edge

 I watched Cyberpunk: Edgerunners over the last few days and I'd call it fairly good cyberpunk (even Cyberpunk) entertainment. I would have preferred if the over-the-top style was dialed back a bit in favor a touch more realism. That may be Studio Trigger influence. It's not unbearable, but I do have to suspend disbelief just a little more than my ideal and go along for the ride. The city on display is definitely Cyberpunk 2077 's Night City, down to crosswalks and cameos. The core characters fall largely into a range that I like. I would perhaps complain that Lucy may be *too* standoffish and David *too* lacking in drive of his own, but those are traits that may have some value in exploring. Unexpectedly, I found Rebecca to be the shining star of the main cast. She initially seems like little more than a psycho-loli, but by the endgame she displays a trustworthiness that is valuable beyond just about anything in the setting. And the story very firmly reminds that the cybe

Contrasting Games

 I've had Marvel's Guardians of the Galaxy sitting in my bought-but-not-played list for a while, so I finally got around to that. The gameplay is pretty much just okay. Exploration/traversal is a step above simply pressing forward, but there's not much in the way of real exploration. Combat involves a lot of running around and shooting with the rest of the team helping a bit, but mostly giving activatable abilities on cooldown. There just isn't really anything to elevate the gameplay, which is a bit sad. The story/characters are all great, though. This is not quite the MCU team, which may be a hurdle to overcome, but the charm and interplay is there. These GotG are a group, though still fairly new and still coming to trust one another as a family of sorts. The story builds up to a galactic threat from a very small incident with an unrecognized Soul Stone and the Guardians absolutely fail their way through much of it, but manage to be heroes in the end. The experience o