Mech Mercs and a Dragon Crown
Mechwarrior 5: Mercenaries is... a Mechwarrior game, and I hadn't played one of those in a long time. It gets most things right, but it doesn't strike me as highly revolutionary or a great improvement over older entries to the series beyond natural graphic updates. The strategic layer covers handling of finances for a mercenary lance - pay and salvage versus repair, travel, salaries, and upgrades. Travel time is, I guess, "realistic" within the setting, though I find it a bit disturbing to watch months roll by for a major refit or travel more than a couple systems away on the map. And my quest for revenge (the main story) took something like twenty years. Mech modification and design is restricted by the newer (in relative terms) hard point limits beyond just tonnage and space, which can make acquiring certain variants of mech models important. The tactical play of the missions is fairly routine, though gets mixed up enough that I didn't really feel bored by it