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Showing posts from October, 2020

Pillars of Eternity

Pillars of Eternity 1 & 2 (Deadfire) are not new games, but I found myself going back to them recently. I'd played, but never finished, the first one. PoE (not to be confused with other PoE's) fits neatly into the mold of isometric Western RPG. It plays much like the old Baldur's Gate games and such. Unfortunately, it's a bit weighed down by those conventions too. Maybe I'm "spoiled" by modern game design, but the heavy reliance on text over spoken dialog feels like a drawback these days. It's felt more strongly here because there is so much lore presented.  It's a fantasy world set in the wake of a war caused by one of the gods taking an avatar and striding around the region before getting blown up. There are curses and lots of things going on with souls. One of the core threads is the PC awaking as a Watcher (who can see souls and read past lives) awakening to seeing fragments of a past live of their own that ties into the schemes of the &q