Tom Clancy Games
It says something about the game industry when every review I've seen* for The Division 2 starts by giving Ubisoft/Massive basis recognition for releasing an online looter-shooter in a state that is functional and works as a complete game. Consumers in the online/games-as-service market have been getting burned for a while now. Destiny 2 was widely regarded as a large step back from the point Destiny had reached, having to retread a lot of the same development ground to to become a comparable game. Fallout 76 was a technical mess followed by PR disasters one after another for Bethesda. Anthem's recent release was questionable, at best, being much stripped down in detail from previews, having very little endgame content, and suffering from more fundamental design issues around loot. These have been rather disappointing times. The Division 2 doesn't feel like a huge leap over the first game, but it does feel like the developers have been learning rather than starting from sc