Break From Divnity
Generally, I'll stick with a game at least until I complete the story. There are exceptions, usually in some large sprawling open world like a Bethesda Fallout/Elder Scrolls game where I get sidetracked off the story. With Divinity: Original Sin 2, I'm taking a break due to... well, I'm not sure if it can be termed a bug or just a design quirk. Usually when you interact with an NPC who is connected with one of your party companion quests, that companion will step up and you'll be prompted to allow them to lead the conversation. It's happened a number of time and its occasionally rather final/abrupt (Sebille killed one person I was trying to talk to, depriving me of any conversation/trading possibilities there). So, that established, I didn't really think anything immediately of what happened (or didn't) when I went down into some ancient ruins Fane wanted to see. Coming to the end of an area, there was a sarcophagus, which seemed like a very obvious (for