Blue Rose RPG
Well, Kit's going on about Blue Rose and wanting to start up a game on Discord. So, I took a whack at character creation. Honestly? It turned out to be one of the most disappointing and depressing experiences in a while. Start with a character concept. Okay, that makes sense, but that's either really easy or really hard for me these days. In some games, I can get away with making a character mechanically and seeing how things fall personality-wise. When a game has some focus on goals, bonds, motivations, and relationships from the outset, though, that's not really an option. No solid idea burst forth for me (true more often than not, but it occasionally happens), so I decided I'd at least try going through the mechanics to see if anything gelled further. That process, I found disappointing. The game rules strike me as an odd combination of newer sensibilities (with baked-into-creation goals and such) and ones more befitting an RPG from the 80's (elements depende