Dragon's Dogma: Dark Arisen
Dragon's Dogma slid below my radar when it came out - just not quite "big" enough. And coming back and playing it now, I can see why. It isn't bad, but it's not quite good in the field of action-RPGs either. For me, at least, there's a pervading sense of almost-good throughout, as if it really could have been a first-tier title with some more money and polish. It plays like... perhaps the Witcher games - real time combat with light/heavy attacks and modifiers (ctrl+clicks give you special abilities with primary weapon, alt+ gives them with secondary/shield). And you have a group of up to three AI companions - one you can set primary/secondary abilities for and two others you can recruit from those other players have created. It's interesting that these AI "pawns" are woven into the lore of the setting as summonable not-quite-humans drawn to aid the "arisen." The silent protagonist feels like a throwback these days - even conversati