Bioshock Infinite
If Yahtzee likes it, it has to be at least pretty good, right? Well, I don't think it would have been possible for Bioshock Infinite to live up to the hype, but it is good. It plays well. It looks gorgeous. You get an NPC along who is a boon rather than a burden (which is pretty awesome, but I don't feel it's as revolutionary as it was made out to be). Best of all, the story itself is good and executed well. Given the challenge involved even when not dealing with alternate realities and timelines, it's quite an achievement to pull that all together so well as they did. So what holds it back from perfection? Mostly the little things. The skylines are neat, but little more than a way to get around and an additional feature in a handful of combat areas. While there is some variety in weapons/vigors/gear, there's very little reason to do other than rely on the same set throughout the game. You might occasionally be forced to switch weapons by running out of ammo, bu