Mechanical Musings
Recent comments elsewhere have got me thinking a little bit about my bias against social skills in RPGs. I tend to feel they should serve as guidelines, particularly for interaction with NPCs, rather than a form of "combat." I've heard the argument (repeatedly) that if the rules suppose lopping off someone's head merely by rolling dice, they should just as readily cover changing someone's opinion. While I see the rationale there, it's never sat well with me. Why can't I just accept that? Why indeed. First, there's a matter of interaction and immersion. That's a matter of play style that differs between people, though. See... they rules need to cover how my mercenary swordsman can slay a dragon because there's absolutely no way to simulate that in reality. Duels between characters? I'd rather see that on paper too, 'cause I don't want anyone hurt. Asking someone a question? THAT I would rather have done by "speaking" (o